Technology, in one form or another, has always been part
of the teaching and learning environment. Developing students’ knowledge and
skills related to ICT in the school years provides an important grounding for
later in life. It also provides equity of opportunity, regardless of
background. After reviewing the past couple of weeks learning about the Digital
technology challenges and pedagogies related to the Digital Technologies
section of the Australian Curriculum, I have learnt various activities and skills
that will effectively assist me in the area of learning and teaching the
digital technology components to students in the 21st century.
For many of the challenges I completed
in the digital framework addressed the concept that technology is the tool
rather than being associated with the pedagogy. It is clear that many of the
resources, activities and sites support computational thinking skills and creation
of digital solutions such as project planning, evaluating alternative designs,
collaborating and managing, and making decisions. By
defining, designing, implementing and evaluating a game solution, students will
need an understanding of how data is represented in digital systems, how data
will be input by the user and how they will be transmitted within the digital
system. They draw on this knowledge when stating what is required for the
solution of designing the game’s interface and instructions, implementing the
solution using specific software functions and items of hardware, where
appropriate, and then evaluating it against the stated needs (Refer to week 8).
It is essential for students to acquire, interpret, manipulate and communicate
information to meet a range of purposes that involves an understanding of the
representation of data, the basis for creating solutions (knowledge and
understanding). An example of this evident in my studies is using code to
understand how drawings are represented and manipulated in digital systems
(Refer to Week 7).
It is important for teachers to acknowledge the holistic
aims of the curriculum, including confidently when using digital systems to efficiently
automate the transformation of data into information and to creatively
communicate ideas in a range of settings. When I become a teacher I will definitely
engage students in learning project management skills as teachers cannot just
hand the students a set of instructions before learning the knowledge behind
what they are constructing. As a teacher I would engage the students in digital
technologies by allowing them to explore the game prior to creating it and then
draw from the key ideas to investigate and create their own game. I will
encourage students to collaborate in a group exploration or problem solving,
where students work together to discover and understand the topic and manage
the design process of the game. I would use a range of communication forms
(oral, graphic, written) and digital technologies.
In addition to the overarching aims for the Australian
Curriculum: Digital Technologies, the activities I have completed throughout
the past couple of weeks focusing on the Digital Technologies unit have
exceptionally developed my computational thinking. As a pre-service teacher, after learning this component of the
course I will take into consideration the importance of the computational
thinking processes which are Abstraction, Patterns, Decomposition and
Algorithms. I now understand how this curriculum area overlaps with others such
as Maths, when learning about algorithms for example.
Overall, Digital Technologies provides students with
authentic learning challenges that foster curiosity, confidence, persistence,
innovation, creativity, respect and cooperation. These are all necessary when
using and developing information systems to make sense of complex ideas and
relationships in all areas of learning. Digital Technologies helps students to
be regional and global citizens capable of actively and ethically communicating
and collaborating.
References:
ACARA. (2015). Technologies:
Rationale - The Australian Curriculum v7.4. Retrieved 5 May 2015, from
http://www.australiancurriculum.edu.au/technologies/rationale
Roblyer,
M. D. (2006). Integrating educational technology into teaching (Vol. 2):
Pearson/Merrill Prentice Hall.